Scare the Nome out from behind the shelf, chase him under the desk and up the stairs to finally hug him. Grab the chair and pull / push it on the floor tile marked with black slime to reveal a hidden room on the right. Jump on the chair and the Nome will scurry away.
Nome #1: At the very start of the chapter, climb the stairs and enter the first door on the right. Light #8: Right next to the Nome cage, light up the lantern before travelling down. He’s hiding in the tiny corner between the wall and the filing cabinet. Follow it into the room with the power switch on the right. Before pushing the weight, look to the left for a cage with a Nome. Nome #3: When Six jumps to the power switch and shuts off the electricity to the bars, squeeze into the room on the left. Before jumping on this platform, light the lantern. Light #7: Climbing up higher in the prison, you’ll reach a block of cages hanging from a chain that swings left / right. Statue #2: Back in the prison area (with the stone eye) - climb to the second floor using the stacked cages and run left to a creepy prison cell with black ink scribbling. Light the lantern to hug the second little guy. Light #6: This lantern is in the second Nome’s lair. Crawl through the hole hidden in the cage to find a lantern and a Nome in the store room. At the top, don’t jump onto the upper floor walkway - instead, go right then drop down onto a previously unreachable platform. Nome #2: In the same prison area, climb up the cages. Right next to the cages you can climb up. On the right side, you’ll be able to climb on two shelves with a lantern on the second. Light #5: In the main prison area, sprint by the eye’s light that turns Six to stone. At the top, you’ll squeeze through the bars and drop into the next room. Light #4: Climb the long tied rope later. After jumping the gap, look in the background for another lantern before climbing up. Light #3: After dropping into the dark chamber with the black slime and giant slugs, you’ll escape by pushing the wooden door down. Light #2: Light the lantern in this optional room and you’ll be able to hug the lonely Nome inside. Before climbing up, go right to find a hole in the wall. Nome #1: In the area with the tall refrigerator, you’ll need to pull open the door and climb up using the shelves. At the top of the steps, move further right until you reach an alcove in the back of the room. Statue #1: Up a long set of stairs, the camera will pan back and show the vastness of the gap in the distance.Light #1: Just as Six wakes up from her mattress, move right to find this metal lantern before the vent.NOTE: To unlock the “Light Up Your Life” achievement / trophy, you do not need to light every light in the game. Lights are the most obvious - stand near a candle or lantern with your lighter active. To collect statues, pick up the strange black statues and throw them. To collect Nomes, find the small hat-wearing creatures and pick them up. There are three types of collectibles in Little Nightmares - Nomes, Lights and Statues. All Nomes, Lights & Statues Locations | Collectibles Guide Want to unlock all the secret achievement / trophies too? Check out the Little Nightmares hidden challenges guide here. In addition, finding collectibles will unlock all the grotesque concept art in the Extras menu.
Grabbing these collectibles will unlock three achievements / trophies - “Little Lost Things”, “Rascal” and “Light Up Your Life”. Lighting lanterns with your lighter, hugging tiny Nomes, or smashing statues - whatever the case, we’ve got detailed descriptions to help you find each and every one. There are three types of collectible in Little Nightmares, and each is “collected” in its own unique way. Hunt down every last collectible in Little Nightmares with The Escapist’s complete guide, covering locations for all the lights, statues, and Nomes you’ll need.